Bridging the Long Island Library Community
Students tend to engage best with material when they’re having fun with it. In this workshop, we’ll talk about ways that you can gamify both physical and virtual classrooms to engage students in more active learning techniques, especially when it comes to leading information literacy sessions. From simple tools like buzzers or dry erase boards to creating augmented reality games or choose your own adventures, you’ll learn about a wide range of easy to complex activities you can implement in your own classes.
Presenter Holly Jackson is the Student Success Librarian at Mansfield University and enjoys using hands-on and/or gamified techniques in her classroom sessions, both in library sessions and in full semester courses she’s taught in First Year Experience, English, and Honors.
For questions, please email Eliscia Cirrone, email@example.com.
Professional Development Hours: 1 (.1 CEUs)
FOR OUR PARTICIPANTS - We have implemented a two step verification process for security purposes and to maintain accurate attendance records. You will need both a LILRC and a Zoom account.
If you do not already have a LILRC account you will be prompted to create one (if you have forgotten your password, and need help resetting it you can email Eliscia at firstname.lastname@example.org).
If you do not already have a zoom account you will be prompted to do so upon logging into the meeting. If this is the first time you are using Zoom, after you have created an account, you can join the meeting by entering the Meeting ID/ Password provided to you in the confirmation email. You can access all subsequent Zoom meetings by clicking the meeting link in the confirmation email.
Long Island Library Resources Council627 N. Sunrise Service RoadBellport NY, 11713Phone: (631) email@example.com
subscribe to our newsletter
Our SponsorsDirectionsAbout UsStaffSite Map